Question
Is there a way to simply set the global animation playback speed for a skeletal mesh?
Example
I have a character and I want to stop the animation on the character by setting it to 0. Obviously I can expose the play rate pins on all the animations and tie them into a single playrate float in the Animation Blueprint. But I’m just curious if there is a simple play rate settings that globally can be set for an animation blueprint or a skeletal mesh. So I could simply set the playback of the skeletal mesh to 0 or 0.5, or whatever, and the entire Animation Blueprint and all animations sequences playback at the new set rate.
I feel like the answer is no. Simply because if you edit the rate of the sequences and then edit some global value those two values would have to be added or multiplied in some way. But that could be done without much issue no?
Thanks!