(Set Animation Mode) Node, makes some animations in the animation blueprint stop working, need help pls

So I have a bit of a problem. I have this trigger box that activates a (Play Animation) node that plays my animation and delay triggers and after the animation is complete, the (Set Animation Mode) node to “Use animation blueprint” Returning the player to its original state. But here is the issue. Some of my animations are broken after this. Like my front flip animations and wall running animations, And yes I’ve tried using (Play Anim montage) & (Play Montage) instead of (Play animation) node, but they just blend with the idle animation for some reason. does anyone have any solutions?

Here’s how my Wall run/Flip animations enter their states btw: