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Set Angular Velocity Target in BP never works if is 0.

What is wrong with “Set Angular Velocity Target” in Blueprint.
As long as the value is larger or smaller then 0, the animation works.

All values are accepted. The Tire rotates at different speed.
But as soon as the value is 0, no other value is assumed.

Does somebody has any idea ??

That is interesting.
If the “Set Angular Velocity Target” function gets the value 0 (X), the “Angular Drive Mode” is probably set to “SLERP.”

In order to be able to use the value greater or less than zero, I must first set the Function "Set Call Angular Velocity Drive Twist and Swing "and set Enable Twist Drive.