Hi,
i am new here and work with UE5.1 since 8 weeks. Now i have a problem:
a Blueprint, in my case the police car from the “City Samples Vehicles” is placed in the game an “Actor hidden in game” is on, so not visible in the game. → OK
Now i want this car is not hidden, when the player runs in to a triggerbox (TB_test), who is on the level blueprint.
How can i connect this "Police Car blueprint (named: BP_vehicle13Car) in my Level Blueprint? This is not working ![]()
I only want to chance the visibility.
Thanks so much
Greetings
Andy

