SET Aim Rotation on Pawn/Character?

Hi, I made an aim-offset yesterday. It works fine in third person, but I also have a kind of top-down setting where the character constantly rotates to face the mouse cursor (or where a ray cast from the cursor hits the environment). The problem with the aim-offset is, when I switch between view-modes, the aim-rotation (used by the offset in the AnimBP) freezes at its value and the character, when rotating to face the cursor, always tries to aim in that direction.

I tried setting the controller’s Input/Control-Rotation to match the character rotation, but to no effect.

Ok nevermind.

I am using GetViewRotation now instead of GetBaseAimRotation and it is working as I wanted. I don’t get it, but wth…