Set additive Rotation along spline from "get rotation at distance along spline"

Hi!

I have a problem with an object animated along spline in blueprint.
The skelettal mesh rotate with the spline as i want during the animation, but the mesh isn’t in the good direction.

Can i change that directly in the skeletal mesh windows ? (seems not)
Or fin bluprint, i can not found a fonction to add + 90 degrees in x after “get rotation at distance along spline”.

Thanks for your help !

You can try breaking the rotator and just using the relevant axis (z in the case of yaw which seems to be what you want).

Try a google search for break and make rotators for unreal engine 4

Ok thanks it works