If I have a struct:
USTRUCT()
struct FInstantWeaponData
{
GENERATED_USTRUCT_BODY()
/** base weapon spread (degrees) */
UPROPERTY(EditAnywhere, config)
float WeaponSpread;
/** defaults */
FInstantWeaponData()
{
WeaponSpread = 5.0f;
}
};
and a class:
// A weapon where the damage impact occurs instantly upon firing
UCLASS(Abstract, config = Game)
class AShooterWeapon_Instant : public AShooterWeapon
{
/** instant weapon config */
UPROPERTY(EditAnywhere, Category = Config)
FInstantWeaponData InstantConfig;
};
how can I set the value of WeaponSpread in my DefaultGame.ini
[/Script/ShooterGame.AShooterWeapon_Instant]
WeaponSpread=10.99
This does not seem to have any effect on the WeaponSpread value
Is it possible from DefaultGame.ini to drive the value of a struct variable on an actor like this?