Set ActorRotation Breaking Property Access in AnimBP Blueprint Thread Safe Update Animation

Working with a custom camera and movement system that sets the rotation of the actor to face the opposing player every tick, with a camera system kind of like hellish court or undisputed. The issue I’m having is that the actor rotation is not being updated in the Blueprint Thread Safe Update Animation, where I’m using property access the grab the actors rotation. I’m not really sure what’s happening, whether the Update Animation is running before event tick can set the rotation or something else entirely. Any help would be appreciated.

SetActorRotation in my charatercontroller:

PropertyAccess:

Where Function is being runned:

Demonstration of issue (Top Rotation is current ActorRotation, Bottom Rotation is AnimBP World Rotation):