hey, I encountered weird behaviour when “Set Actor Rotation” by 90 degrees as you could see on the video attached. I assume it’s trying to transition between states or sth? UE 5.2 version.
That’s a bug in your blueprint. Can you show it?
What are you trying to make it do?
What you have here will cause flickering
Looks a bit like a motion blur / AA artefact. @El_Delfinito can you set it to 0 to test if that’s it?
Heyy, found any solutions ? I’m encountering this issue.
Have you tried?
Okay, so I found the solution. There were two issues causing the flickering. First, it was indeed motion blur, which left anti-aliasing artifacts when quickly rotating the object by 90 degrees. The second issue was my health bar, a UI element that was casting shadows and moving with my enemies. The shadows were also contributing to the flickering.