I’m struggling with a problem that i can’t find a solution for. I’m working on a simple 2d game and what i’m trying to accomplish is that when my character jumps, note that my character is a square, to add 90 degrees rotation to its current rotation. If you played geometry dash you know what i’m talking about. I tried different approaches but no success yet.
Do you have any ideas how this can be done?
Hey there, if you are applying the rotation to the actor i believe that won’t work because of the character movement component, but if you apply relative rotation on the flipbook that might work.