When I set rotation/location on an actor (in a blueprint) it’s not always exact. For example, if I set an actors rotation/location to 90,0,0/-20,0,20 I actually get (according to the editor) something like 89.99976,0.000021,0.00051 and -19.99954,0.000034,20.000032. Its not very helpful when I need precision - I’m making a Rubiks Cube type puzzle for practice. Any help ?
OK, I’ll report it as a bug.
Thank you for reporting. This is a known issue that is currently backlogged. It has been reported with UE-4311.