I am using PaperZD, and I’m trying to make a cursor actor, and i assumed it would be easy, though despite it seeming simple, I’m stuck. All of the mouse position nodes, like get mouse position on viewport, get mouse position on platform, and get mouse position itself, all yield the same result. The result being that the cursor moves very little in any given direction, not going to the mouses exact position in world. This is the blueprint i am using: