Set Actor Location not moving on dedicated server

This actor palced inside the level moves smoothly in single-player & non-dedicated, but on a dedicated server its not moving, what am I doing wrong here?

I’m confused about the m2 event you have there.

You’re never calling it?
Meaning it probably isn’t working when you use “server” mode. The reason it looks like its working is you’re probably launching server mode with one player?..the server… hence the server sees it work?

Anyway,

After the branch… where the true is… disconnect that and have it run your server event “m2” and do nothing else.
If then you find it’s ONLY running on the server, then you need to make a multicast event as well. Have the Server “m2” event run the multicast event only and put the multicast event where “m2” is right now.

Branch TRUE → M2 → M2 Multi → rest of code

For some reason this is not working when connected to a dedicated server as client, works in single player and non-dedicated.

After much testing