Hello, I’ve got a question about moving around 1000 actors in a level.
My current setup is a regular grid-like arrangement of around 1000 BP actors (each is an instance of the same blueprint) that all move up and down in the Z axis to create an overall wave like effect. They all move with reference to the same timeline to create a regular motion, with each starting at a different point on the timeline (I have a construction script that sets the starting height for each one based on the distance from a separate actor). The timeline curve I’m using is basically a sine curve so that the movement eases up and down gently.
This is working, but its quite slow, and I wondered whether there was any blueprint solution that would be faster in terms of FPS? Alternatively is there another solution I could try outside of blueprints? Animating in Max is the only other solution I can think of and there are other problems with doing this.