Hellow i have qoestion. I creating item and save him in items structures, then after actor death i trying to SetActorLocation from inventory by just getting this item from value but some reason its dont work correct - its spawns like ±50 points at Z and Y (x correct). When i moveng this item from him self (SetActorLocation in this item) its work perfect.
When i spawn this item i remove him from visible place far far away, then just moving him back and i move him smt like 10000 points avay his spawning like ± 0,02 but if its will be more then 10000000000 , his starting to move only at X correct, but Y and Z will be 0. Is anybody can answer me?
PS: Doing a online game but testing on server site.
Mb this images will help
And one more question i created a world inventory where i need to give him bc now i have this inventory in Game State. Is this wrong?
Hi Prototype2484
Could you post some screenshots of your blueprint setup, please?
In particular:
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Where you setting the transform data in the struct and where it is stored
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Where you are destroying the actor
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Where you are spawning your new actor
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Any other logic which affects the actor’s position.
Thanks
Alex