Hey guys,
It seems that it’s impossible to change the location and rotation of an actor whose components are simulating physics. In my case, I have a skeletal mesh component as the root. When I try to alter the location and/or rotation, it will only work if physics simulation is disabled for the mesh component. This is true even with SetWorldLocationAndRotationNoPhysics on the component, which is described as being a method that does not affect physics, as well as TeleportTo on the actor itself.
Any ideas?