Set actor location and rotation without disabling physics?

Hey guys,

It seems that it’s impossible to change the location and rotation of an actor whose components are simulating physics. In my case, I have a skeletal mesh component as the root. When I try to alter the location and/or rotation, it will only work if physics simulation is disabled for the mesh component. This is true even with SetWorldLocationAndRotationNoPhysics on the component, which is described as being a method that does not affect physics, as well as TeleportTo on the actor itself.

Any ideas?