Hi guys i have this little issue, i want that the character is “follow” a cube obcjet, so i chose the Set Actor Location and Rotation. The rotation is working very well but the Location is not working… why ? I set the gravity scale to 0.
Hi ! you’re right the code is good, but i set up the character move from “walking” to “Flying”
this code should work… if spline gargoyle cube has valid world location… and setworldlocationrotation is called in tick…
because interpolation must be called in every tick…
however 1 interpolation speed is really fast, almost instant teleport