If I create a blueprint actor, add a mesh to it (or even just a sphere). Set the “Actor Hidden in Game”, the actor does not show up in the editor or in game.
I need a way to create an actor that shows up in the editor, but is invisible and inactive in game. I assumed Hidden In Game should do that.
Steps:
- Create Blueprint Actor Name actor
- Name it something like BP_Test
- +Add Component (choose static mesh)
- Set Static Mesh to Shape_Cube
- Click BP_Test (Self) and set “Actor Hidden in Game” box to True
- Compile/Save
- Add Actor to editor window
- Actor is invisible
Note, same issue happens if you set Hidden in Game on the mesh instead. Neither option works.