Hey mates.
I have been trying to get a nice collision for a character for prone, and I simply used Set Relative Actor Rotation to rotate the character 90 degrees which seemed OK to me. But the thing is the capsule simply hovers above ground. I used Set Actor Relative/World Rotation nodes to get it to ground but to no effect. It simply refuses to come down.
Any ideas ?
Thanks
P.S: Please ignore the upside down character. It is expected
Oh hey sorry Iām not helping but asking for advice: How did you make the capsule lay down like that? It seems to only be vertical and only rotate in the Z axis (yaw) when my friend tries to change its pitch or roll to follow terrain.
Use āSet Actor Rotationā node in Blueprint.
But let me warn you. Capsule always sticks in the air no matter what I do. I couldnāt find a way.