So read that the proper way to turn on/off collision for a whole actor is to use “set actor enable collision”.
I’ve tested it in a simple actor and it works fine for everything except child actors.
So my question is, is this a bug or the way it’s intended to work?
And if this is not a bug, how is this intended to be used? Is there an event/callback to the actor when something turns on/off it’s collision, so that I can do the same thing internally for it’s childs?