Hi.
So read that the proper way to turn on/off collision for a whole actor is to use “set actor enable collision”.
https://docs.unrealengine.com/latest...ion/index.html
I’ve tested it in a simple actor and it works fine for everything except child actors.
I do not see the point of having this ‘feature’ (if that is what it is).
And for consistency with say, “Set Actor Hidden In Game” which DO also handle childs.
Clearly this must be a bug.