Set Actor Collision on Dynamic Spawn

Hello, I’m spawning an actor dynamically (e.g. when my player character dies, the game mode spawns this item where the player died). The collision is enabled on it, but once a player collects it, the actor destroys itself on the server - however the collision remains.

I’ve tried “set Actor Enable Collision” and “Set Actor Hidden in Game” and “Set Collision Enabled” and I cannot disable the physics with those.

Now I know the collisions are correct because when I add the object manually to the map, and it is destroyed - I can pass through where it’s mesh was.

Any ideas?

287514-spawn-actor.png

287515-spawned-actor-layout.png

287516-destroy-actor.png

Nevermind - it turns out I was hitting the ragdoll capsule of the dead player, which made it look as if I was hitting the player drop and not the character. Used Set Collision Response to Channel to make Capsule not hit Capsule anymore after player death.