Hello, I’m spawning an actor dynamically (e.g. when my player character dies, the game mode spawns this item where the player died). The collision is enabled on it, but once a player collects it, the actor destroys itself on the server - however the collision remains.
I’ve tried “set Actor Enable Collision” and “Set Actor Hidden in Game” and “Set Collision Enabled” and I cannot disable the physics with those.
Now I know the collisions are correct because when I add the object manually to the map, and it is destroyed - I can pass through where it’s mesh was.
Any ideas?