Hello,
I have a weapon selected as childActorClass from my ThirdPersonBP.
Now I drop the weapon with this:
Now I want to pick up a weapon which lying on the floor and attach it to the exact same place as the weapon was in the first screenshot. I tried this:
But it doesnt get attached as childActorClass from my mesh.
How can I do this?.
That is not going to behave like you expect as the child actor component is not intended to be used that way. You will be better suited using a different design approach. Instead of having the weapon spawned and managed by a child actor component, go ahead and spawn it yourself on begin play and attach it to your character? You can then attach and detach as you see fit and it will look/work the same in each case.