Hi, first at all greetings to community, this my 3rd day working with Unreal4 and this is my first forum post.
I’ve been looking some tutorial in another post for interact with objects (to deal with the inventory), I’m trying to cast a ray from the camera instead a Overlap meshes like regular way for personal interestings.
I’ve reached the point of storing the object hitted by the ray in a variable, how can I make it Global to read it from another BP? (I’ve ticked Editable porperty without lucky). Better I place a screenshot…