Hi, I have a float that I got from my c++ script and I was trying to set it in blueprints but I don’t really know how. I know how to do it with variables you create in blueprints, but I’m not sure in this case.
As you can see I’m trying to decrease the float “Points” but I cant set it after
Hi, you should set your UPROPERTY to BlueprintReadWrite so you will be able to set in blueprints. I would also suggest to add EditDefaultsOnly to be able to set blueprint defaults