I’ve installed the advanced sessions plugin and it seems to work fine in the editor
But when i do standalone or launch the packaged game through steam
when i click my UI Host button it’s supposed to create a session and load map but for some reason it creates session then loads the main menu widget again
Which shouldn’t be possible? its only created in the Main Menu level blueprint
Any ideas appreciated
“What happens when MainMenu level is loaded” -which is default
“What happens when we click Host”
Maps n modes in case im stupid and don’t know it ( im fairly certain this is setup right )
Again the isse i’m trying to figure out here is when i click play it loads the MainMenu level as intended which then creates the MainMenu Widget object and adds to viewport where you can then find the button StartServer, the problem being it creates the session successfully shows it for ~5ms then shows main menu again but this behavior is only packaged AND standalone