session frontend - GameThread

Hello, there are occasional drops in the performance of the game. FPS drops from 91 to 60 for 5-10 seconds and this repeats every 30 seconds and the drop rate gradually increases. I’m new to unreal profiling, I thought I’d check it out, but after reading a few forum posts, I realized that there was too much MS in the game thread, but is there a way to understand which blueprint is causing this MS problem? At first, I thought the problem was caused by chaos vehicler, I wrote a vehicle code myself, but the fps problem still persists. I would be glad if you help.


Yes, after a few hours of research, I learned how to use it a little bit :D. I was experiencing fps drops from above, and I selected the high parts in ms and from the search section, I searched for my blueprints that could be causing this, “traffic car” and examined the ms there, but the problem was not in my bluprints, but the solution to that problem is here. chaos vehicle fps drop problem - #5 by Efkeysoft

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