Session Frontend Console and Profiler Live preview not working

Hi there,
I’ve recently been trying to debug and profile my game on the Oculus Quest 2 and realized the session frontend seems to be rather buggy. The live console viewer doesn’t show any logs, and the profiler live viewer doesn’t work. Does anyone know why this might be?

It’s due to a bug that a boolean variable is not correctly initialized to false in ctor.
The fix is already in 5.1, and if you use source code, you can try that 1 line change to your engine version yourself.

Initialize IsInSendLog to false · EpicGames/UnrealEngine@2b40022 (

I happened to run into the same issue in 5.0, and thus tried searching in UDN and found that answer.