Session "CurrentPlayers" shows wrong number

Hi all, I’m working on a game using Unreal Engine 4.27.2 (compiled from source) and the “Advanced Sessions” plugin.

When I create a session, after finding the sessions, it shows that the player in the session is 1, after connecting there are 2. However, if the client exits the session, it sees that there are 2 players in this session, why is this happening?


I’m not sure, but I’ll assume that the problem is that you delete the session only on the client (judging by the photo, the logic is in the widget). But the session of this user on the server continues to exist, so you see 2 players.

P.S. By the way, you probably won’t be able to reconnect to the server for the same reason.

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I can reconnect to the session, however I assume this can be solved with “Extra Settings” where I can already specify, update and retrieve the value of current players.

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