Reference ID
636dde35-46f8-38f6-f1a9-e8aca645c3bd
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Summary
My map launches correctly without HLODs but after building them I encounter a crash upon launching the session. Deleting the HLODs allows the session to be launched. Here’s the error thats spit out when it crashes.
We encountered an error preparing your project. Error: errors.com.epicgames.content-service.cook-failure, An error occurred while communicating with the game servers (Content (re)cook error errors.com.epicgames.cookplugin.cookfailure.
JOB_ID=225a5b61-3592-4e3b-b226-c4b247e1d1e5)., CookJobId:225a5b61-3592-4e3b-b226-c4b247e1d1e5
LogWindows: Error: appError called: Assertion failed: Owner->IsMeshDescriptionValid(0) [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 3086]
Bad MeshDescription on /29311fdf-40d9-b059-cc29-04bd2a991b80/externalactors/mountainrivervalleytutorial/9/7b/wrxyjrncv3745btqcltu6e.StaticMesh_MountainRiverValleyTutorial_DefaultHLODLayer_0
LogThreadingWindows: Error: Runnable thread Background Worker #14 crashed.
LogWindows: Error: appError called: Assertion failed: Owner->IsMeshDescriptionValid(0) [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 3086]
Bad MeshDescription on /29311fdf-40d9-b059-cc29-04bd2a991b80/externalactors/mountainrivervalleytutorial/9/7b/wrxyjrncv3745btqcltu6e.StaticMesh_MountainRiverValleyTutorial_DefaultHLODLayer_0
LogThreadingWindows: Error: Runnable thread Background Worker #14 crashed.
Steps to Reproduce
- Build HLOD
- Launch session
- Crash occurs
Expected Result
The session will crash and give the error listed above
Observed Result
The session crashes and gives the error listed above
Platform(s)
windows