Title practically says it all, Can you make a service in a behavior tree and then from another blueprint change the Interval that it does the tick?
My goal is to let a branch of the behavior tree execute for a certain amount of time, and I’d like to change that amount of time depending on the level or possibly some other condition
Perhaps there is a better way to do something like this… but this is the first thing that’s come to mind
My immediate plan B is just to have it check if a variable is T/F and run a timer somewhere else that sets said variable… the only problem with this being unnecessary checks and essentially two timers running