it fails. Both client and server go to the loading screen and then the server goes to the winner screen, but the client never gets past the loading screen. I thought the problem was that my gameplay Game Mode wasn’t set to seamless transfer, but when I turn that one on, then neither the server nor the client get to the winner screen, they both get stuck on loading.
So, I have no idea why the loading screen wasn’t being destroyed, but that appears to have been the problem. When I adjusted some aspects of the screen, it suddenly started working. Unfortunately, I have no idea what exactly resolved the issue, but with the new information I received, I am fairly confident that it was in fact loading the next screen and failing to remove the loading window, which in turn blocked everything.
Edit: After some more exploring, I am pretty sure the whole thing started from the new map failing to load the appropriate game mode/player controller, which in turn caused it to not clear the widget properly.
That’s great news! Glad you got that resolved. I actually stepped away from a game I was working on for a while because of that very issue. I knew everything was right and I could see the client moving on the server screen but the screen was black on the client.
It’s because my buddy didn’t tell me he had made a black loading screen that wasn’t being destroyed on the servertravel.