I’m having issues getting ServerTravel to work. I’m using the steam subsystem, and at the moment the only way i can get it to work is to execute the command in the Player Pawn and replicate it on the server. This does change the level but causes a crash i guess because the pawn is being destroyed on level change. Trying the exact code in the GameMode or GameInstance just doesn’t do anything. I have turned on seamless travel and connected get player controller into the execute command node but just cant get it to react. Checked out numerous forum threads and none of them work, can anyone give me any pointers?