Hi all,
i don’t know why but “ServerTravel” leave clients in other map while server is in new one.
This is setup:
I can post screenshot of my “Host” and “join” session if needed.
Hi all,
i don’t know why but “ServerTravel” leave clients in other map while server is in new one.
This is setup:
I can post screenshot of my “Host” and “join” session if needed.
it should work fine. Try without full path IE ServerTravel [MapName]
Nothing changed… Join session should run on client or server? Host session on server?
any news about that?
Sorry, been a busy week You need to have you server create a match with listen option then join that IP with client.
I found that Multiplayer shootout had a fantastic series of examples for this. They give you screenshots of setting up a host/server match in blueprints.
Hi Fanto88,
Just to clarify, is this happening while testing in editor, or with packaged projects? Are you running through Steam, or is Steam client open while attempting this? Can you copy/paste your DefaultEngine.ini networking settings here for us?