I create a dedicated server and confirmed it is working and able to connect to (localhost ip only)
Now how to tell unreal engine what is done on the server and what is done on the client?
I don’t want a direct answer because it would be too long, only want sources where I could begin reading. Any help would be appreciated.
im only answering this because its been 3 days and no response from someone that knows what they are talking about but if im not mistaken this falls under variables replication settings…
start here A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
and here A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
Heres the documentation https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/Networking/ReplicateActor/index.html
pretty much everything under the online and networking on the left there.
Thanks for the direction, exactly what I. needed