Server travel with new game mode in Blueprints?

That would mean duplicating huge amounts of built lighting data (unless you can tell the duplicated levels to use existing data which I don’t think you can).

I figured it out, the command was simple: you just add ?Game=(path and proper game mode BP name).
The problem was wrong specified asset name format. Correct one is: GameMode_BP.GameMode_BP_C (for GameMode_BP)