Server travel timeout [Unreal Engine 5.0]

I see [Uchannel] ChIndex 0 after browsing your your lobby level and closing connection. If you’re running this on a packaged build, the map may not be included in maps to build when packaging…? Looks like it’s not identifying the map. Are you creating the session before opening the level?

P.s. I’m not sure but you may also have conflicting net drivers in your ini.