Hello, community, I am using Unreal Engine 5.0 and after creating the build of my game, I am not able to make a successful server journey from one map to another.
To be more specific, I’m trying to travel from my main menu map to a new session, which is my lobby.
At that point is where I am stuck in an infinite loading, that finally ends in a timeout.
I am not using seamless travel.
Here are a few logs that I think are useful:
[2022.12.07-22.55.27:933][105]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True
[2022.12.07-22.55.35:021][551]LogNet: Browse: steam.76561198291569465/Game/maps/littleCircus?game=/Game/Blueprints/LobbyGameMode.LobbyGameMode_C?Name=Player?listen
[2022.12.07-22.55.35:084][551]LogNet: World NetDriver shutdown SteamNetDriver_2147482387 [GameNetDriver]
[2022.12.07-22.55.35:084][551]LogNet: DestroyNamedNetDriver SteamNetDriver_2147482387 [GameNetDriver]
[2022.12.07-22.55.35:089][551]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 76561198291569465:7777, Name: SteamNetConnection_2147482386, Driver: GameNetDriver SteamNetDriver_2147482387, IsServer: NO, PC: LobbyPlayerController_C_2147482280, Owner: LobbyPlayerController_C_2147482280, UniqueId: Steam:DaViCyYo [0x1100001023140EF], Channels: 13, Time: 2022.12.07-22.55.35
[2022.12.07-22.55.35:097][551]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 76561198291569465:7777, Name: SteamNetConnection_2147482386, Driver: GameNetDriver SteamNetDriver_2147482387, IsServer: NO, PC: LobbyPlayerController_C_2147482280, Owner: LobbyPlayerController_C_2147482280, UniqueId: Steam:DaViCyYo [0x1100001023140EF]
[2022.12.07-22.55.35:098][551]LogExit: GameNetDriver SteamNetDriver_2147482387 shut down
[2022.12.07-22.55.35:098][551]LogNet: Display: SteamNetDriver_2147432353 bound to port 7777
I actually tried to use seamless travel but I get an error, the “EXCEPTION_ACCESS_VIOLATION reading address” error that I tried to solve and I didn’t get any solution.
Going this way at least gives me a timeout error.
Any suggestions to solve this or thoughts are really appreciated.
Thanks in advance