Hey,
I have finished my lobby system and now it comes to the point where I have to load the map.
I have a lobby gamemode that checks if all Players are ready. Works perfectly fine. When all players are ready I call withing my gamemode
GetWorld()->ServerTravel("/Game/MP_Level1/Level1.Level1");
but nothing happens. The Server and all Clients stay in the Lobby and nothings happens.
I have seamless travel activated by the way.
I also tried calling SeamlessTravel() and that worked but only for the Server.
Any help is appreciated.