My game starts on Level1 (clients connected), the game ends and performs a server travel. This server travel is set to go to a new map entirely (Level2). This server travel seems to bring all of my clients successfully. However, after this second game ends and attempts to server travel (back to Level1) it brings me to an empty map.
Note that I do have a transition map.
Is ther server or the client causing the travel?
The server was causing the travel, but I ended up solving that some how. The issue that persisted after I solved this issue was that the server and clients could no longer travel back to the first map after playing the second map. I could continue to travel to New maps, but not the ones already played on.
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Let’s see the code/blueprints for how you travel