I’m working on an online multiplayer game using the steam online subsystem and running into issues with Server Travel.
Players join in a lobby level then are server traveled to the main level when all players are ready. This works every time. But, when trying to server travel back to the lobby, sometimes all players get stuck on a black screen (possibly the seamless travel transition level).
I have no idea what causes this, but its much harder to debug because it’s only in the packaged build. Let me know if anyone has a solution!