Blueprint Multiplayer: Lobby Game Mode | 15 | v4.11 Tutorial Series | Unreal Engine
Start at 30:15 if it doesn’t start there for you.
So it seems the “servertravel” command is not working anymore. I’m on engine version 4.17 and the game works correct up to the end of this tutorial except that it will not load the Arena01 level. I wrote “servertravel /Game/Maps/Arena01” I also tried capitalizing ServerTravel, I tried removing /Game/Maps and just putting Arena01. It’s just not working. It never loads the new level on the Server or on the Client. It just sits there in the lobby.
And yes, I’m running it as a standalone game and I have Seamless Travel checked on both the lobby game mode and the arena game mode.
It might be a problem with steam or they may have changed something with the Unreal Engine since the tutorial was for 4.11.
Does anyone know how to open a level as a server and have the clients in that session follow the server to that same new level’s session? Keep in mind I would like to stick with blueprints unless the C++ implementation can be exposed to Blueprints. I’m a visual person and prefer to work in blueprints, but I have also been learning C++.
I also would like to discuss ways to implement multiplayer in such a way that two machines (Console, PC, etc) could have 4 players max each, so essentially the client would be able to add players and so would the server. It could also add players on the fly, so one machine might have 2 players and the other has 3, with a min of one player and a max of 8 across 2 - 8 machines.