Server Travel Command Kicks Clients In Packaged Builds But Works In Editor

Hello,
I am using the server travel command to switch levels in my project. When I test it in the editor, everything works as expected. However, in packaged builds, the server switches levels, but the clients are left behind and eventually time out after about 60 seconds. I am not switching game modes and am using non-seamless travel. Any insight into what is going on would be super helpful.

I have managed to find a solution. I was using the Steam Subsystem, and it turned out that steam does not support non-seamless travel. So, I ended up switching my project over to seamless travel in my game mode and reworked my scripts to fit with the change.