Wow this looks awesome. Could this be used for something like an instanced based game system? I’m thinking along the lines of having a main world and when you get a quest/mission from an npc that would unlock that particular area for that particular player or group of players. My thinking is that, showing my age here, when SWG was around the biggest aggrivation was going to do a mission and having someone there farming your objective for xp. Where as in Dungeons and Dragons Online, many of the quests were in their own instance that only the player that had that quest could enter and if someone else not grouped with them that had the same quest would enter a seperate instance of it. I haven’t come up with a way to work that into my projects and this sounds like it would be a good way to do it.