Server tick rate and client

Good evening, I have a question to ask you … I am developing a frenetic multiplayer FPS on a dedicated server … How can I increase the tick server rate and client ? What are the risks of increasing it? Thanks and sorry for my english

Good evening, I have a question to ask you … I am developing a frenetic multiplayer FPS on a dedicated server … How can I increase the tick server rate and client ?

I don’t know a way to change server/client tick rate as whole, but you could change the NetUpdateFrequency variable, which is on every Actor individually.

What are the risks of increasing it?
How much you increase the Net update tick, more bandwith will be necessary, but remember that keep your bandwith consume as low as you can.

Thanks for the reply, besides the NetUpdate Frequency is there any command? I read that it can be entered in the default.ini, I would like to know if it works as a method

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