I have built Unreal Engine from source. And created the project with the source build. I am having trouble getting my project to recognize the “GameLiftTutorialServer.Target.cs” when I right click the uproject and generate the VSCode project. Here is the GameLiftTutorialServer.Target.cs:
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Server)]
public class GameLiftTutorialServerTarget : TargetRules
{
public GameLiftTutorialServerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Server;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.Add("GameLiftTutorial");
}
}
Here is what my Source Directory looks like:
image