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Server side AI Pawn Sensing

So my problem is, if I spawn a character on client side my AI Pawn Sensing will work but when I spawn them on server and replicate it to other clients it wont work. It wont event detect.
But if it is on the client side, it will chase the player. I don’t want my AI to run on the client side. How can I make it run on the server side.

Btw I am spawning the enemy from the Level blueprint but with a server authority check.