Server side actor spawning client side explosion?

I have an actor that spawns an explosion emitter that I’m spawning on the server but I would like the actual explosion emitter to spawn client side. How would I do that since I have to set the explosion actor as replicated but that also replicates the emitter it spawns? Since I don’t want care if everyone sees the same explosion, and I figure it would save Server side performance. Or is this already happening and I don’t even realize it ha Thanks

On the Event Begin Play add Switch Has Authority node -> Remote pin connect with Spawn emitter.
However, I would just Add Component for the emitter. You just need to spawn the explosion actor (replicated) on the server.

Awesome Thanks!