Server request Running Twice on Client

Hi

I’m wanting to know why this Server request is running twice on Client side.

The code is in my Player Controller and The Interface event is being called from an actor with a box collision on overlap.

I’m wanting this code to be calculated on Server then sent its result to the client that’s Player Controller instance owns the variable

The Net mode is Listen server

Found out what was causing the problem. It was in my actor that was calling Add charge event.

old

new
Screenshot_20221123_013220

On the Client side the Interface was being called on Client and Server which was resulting in problem. Now just calling on Server