Wondering if there’s any solution to this, been working on a little project trying to improve my understanding of unreal networking system.
locally ran dedicated server runs fine…
but when i run the dedicated server on a remote host running windows server 2016, I receive the following message in console…
Any help appreciated, hoping its a simple fix as I’ve had nothing but brick wall after brick wall when it comes to the networking side of unreal aha…
Thanks
Sean.